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Oh, somehow overlooked that. Thanks.

Welp, I'll put the stats here to make it easier to find for others:

Human: Racial trait: Punishment expectations and praise lasts twice as long.

Stat potential: Strength - 5, Agility - 3, Magic - 2, Endurance - 4

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Elf: Racial trait: Preferred role based on confidence level.

Stat potential: Strength - 3, Agility - 5, Magic - 4, Endurance - 3

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Dark Elf: Racial trait: Temporal effects from potions and spells last longer.

Stat potential: Strength - 4, Agility - 5, Magic - 3, Endurance - 4

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Drow: Racial trait: sexual actions give 20% more mana.

Stat potential: Strength - 4, Agility - 5, Magic - 6, Endurance - 3

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Orc: Racial trait: wounds heal quicker.

Stat potential: Strength - 6, Agility - 3, Magic - 1, Endurance - 5

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Gnome: Racial trait: studying at Library twice as effective. 

Stat potential: Strength - 3, Agility - 3, Magic - 5, Endurance - 3

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Goblin: Racial trait: pregnancy progresses lot quicker. 

Stat potential: Strength - 3, Agility - 5, Magic - 3, Endurance - 3

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Fairy: Racial trait: build-up stress dissipates twice as fast.

Stat potential: Strength - 2, Agility - 5, Magic - 6, Endurance - 2

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Seraph: Racial trait: +4 speed in combat

Stat potential: Strength - 4, Agility - 5, Magic - 3, Endurance - 3

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Demon: Racial trait: laboratory modifications are cheaper.

Stat potential: Strength - 5, Agility - 4, Magic - 4, Endurance - 3

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Dryad: Racial trait: forage is 50% more effective.

Stat potential: Strength - 3, Agility - 4, Magic - 5, Endurance - 4

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Dragonkin: Racial trait: strength is increased.

Stat potential: Strength - 6, Agility - 4, Magic - 5, Endurance - 5

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Taurus: Racial trait: milking is more effective.

Stat potential: Strength - 5, Agility - 3, Magic - 2, Endurance - 6

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Slime: Racial trait: can't be modified in the lab, toxicity is nullified every day.

Stat potential: Strength - 4, Agility - 6, Magic - 3, Endurance - 3

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Boobsnek Lamia: Racial trait: Elongated Tongue.

Stat potential: Strength - 4, Agility - 5, Magic - 4, Endurance - 4

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Harpy: Racial trait: egg-laying is more effective.

Stat potential: Strength - 4, Agility - 5, Magic - 3, Endurance - 3

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Arachna: Racial trait: hunting is more effective.

Stat potential: Strength - 4, Agility - 4, Magic - 5, Endurance - 4

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Centaur: Racial trait: Increased Energy.

Stat potential: Strength - 5, Agility - 5, Magic - 3, Endurance - 5, Energy - 140

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Nereid: Racial trait: entertainment is more effective.

Stat potential: Strength - 3, Agility - 5, Magic - 5, Endurance - 3

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Scylla: Racial trait: cooking is more effective.

Stat potential: Strength - 5, Agility - 4, Magic - 5, Endurance - 4

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Cat: Racial trait: increased dodge chance.

Stat potential: Strength - 4, Agility - 6, Magic - 3, Endurance - 3

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Fox: Racial trait: escort assignment is more effective.

Stat potential: Strength - 4, Agility - 5, Magic - 4, Endurance - 3

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Woof Wolf: Racial trait: Detection bonus, Combat Power increased.

Stat potential: Strength - 5, Agility - 5, Magic - 2, Endurance - 4

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Bunny: Racial trait: prostitution related assignments cause only half stress.

Stat potential: Strength - 3, Agility - 5, Magic - 3, Endurance - 3

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Tanuki: Racial trait: store assignment more effective.

Stat potential: Strength - 4, Agility - 4, Magic - 4, Endurance - 4


Using this information one can decide what would be best for a combat team, a work force, etc. And this way no one has to look very far or hard for it.

or... or... or you can just click in the race name when playing. Remember you can add 2 poinst to str  and agi in the lab, and 2 points to magic with the beauty palor (is this how its called?  the tattoo/piercing upgrade). Strong, Quick, Responsive and Robust adds 2 points to str, agi, ma and end respectively, so the perfect killing machine would be a dragonkin free of negative traits and with all of these traits + lab upgrades to str, agi and skin armor(unique dragon race perk).

As of last version however, I think fairy/drow with 6 ma, +tattoo, can pretty much hit kill everything in the game with acid spit (except super golem and wyrm,  even so will take more than half its health), it doesnt even need the responsive trait and weapon/armor/acc with ma.

(1 edit)

Actually, a Wolf seems to be better than a Dragonkin. I have a Wolf with 6 Str, and a Dragonkin with 6 Str, both with a basic longsword, and the wolf does more damage. The wolf has Natural Beauty and Grateful (she's the starter slave) and the Dragonkin has Alcohol Intolerance, so they're the same aside from the the racial traits, and the Wolf's boost seems to outweigh the Dragonkin's +2 Str.

P.S. What if you don't have the race as a slave? You can't check what you don't have.

There is also a table in the wiki which is easy to use.

perhaps, but there's no super obvious link to said wiki. I looked around, and didn't see a link. I could google it, sure, easy enough, but the point is this is out in front, at the moment, and easier to find if they're just looking through the recent threads.