Hello Marionette, I have no idea if this is a general function error or not, but when viewing the CGs in the gallery, the photos from the phone call endings [Romeo happy vs sad, Dirk’s wanted poster vs contemplating the orange, etc.] are stretched out rather oddly and fill the screen rather than staying their respective photo ratio, the phone number posters appear to be fine, as well as the CGs of Nine, Nyari, and everyone else. During the game’s ending the photos look fine, but in the gallery is when they stretch out.
Hey hey! Sorry my reply is so slow >.< I was super busy with spooktober jam, so just trying to catch up on everything I missed now.
I don't know for sure, but it might be something to do with the resolution of those particular images clashing with the reference resolution of the game. I think maybe the gallery sorta forces all the images to match the reference resolution, which would have been 1920x1080 for this game >.< Whereas when I displayed them during the course of the game, I had control over how they appear and could make sure they stayed at the desired size. The gallery is visually customised, but the code for it is a preset from the software I used to make the game, and I have literally no idea how to mess with the premade code for UIs like that >.< aside from the title screen.
It's odd that the phone number posters don't suffer from the same issue though because I believe they were a completely different size to the reference resolution as well, but don't quote me on that cos it's been over a year since I worked on the game x3
If I'm right about it being because of the gallery forcing those ones you mentioned though, I don't have a clue how to fix it T_T I guess I could ask in the software support and see if anyone knows if you can somehow tell it not to do that to images in there.
Thanks for letting me know anyhow :3