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(+1)

All the information you need to encode sprite data into text strings and decode those strings in your game is here:

Tools

Thanks for the mention, =)

I actually updated the encoders and tutorial with automatic escape-code insertion so you can use up to all 255 chars in your strings, which can let you cram a bit more in.

(+1)

Thanks for creating and sharing those tools! They're perfect for adding some sprites without getting a big penalty in compressed bytes. I know I'm not using them at their full potential but I prefer to keep character set in a readable range.