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Oh gosh, that was a great in-depth analysis, taking everything from the game to give an absolutely acceptable critique, no matter how long the post got, the point is that I understood exactly what you were getting at and it helps me see the specific points which gives the gameplay a generic and monotonous feel.

After thinking about it and reading the paragraphs if this game would deserve something to give it a unique and fun touch in each game, being the second game that I upload and that had a huge repercussion it would be to give it a golden brooch to make it so unique and enjoyable no matter how many times the game is replayed. Now to describe certain aspects regarding the post.

-Course of the game: I was planning on that too, or at least give more variety of attacks to the player, with the score I removed it because it made it look 'useless', after that it would be like a guy said, make it ultrakill style with bonuses and stuff, like a combo counter. I'll have to see how I could add this.

-Enemies: The truth is yes, all enemies have their predefined attack base, walk, approach, attack. I should definitely see how I could improve the AI.

-Puro Transfur: From what I understand it's like using a kind of skin, isn't it? Instead of Colin use one of the skins out there like Puro's isn't it?

-Game names: I definitely don't plan on naming the game like this, it would make it look too xd, I named it deluxe because it gave the game a bigger extension, but this would be more like the Beta version, with another update to come.

-Multiplayer: Here it would depend on two things, either Local or Global with people on the Internet, mostly I did this as a kind of parody to the original game, maybe in some future project that contains gameplay similar to this game could have a multiplayer. Unfortunately I don't have the knowledge to set up a multiplayer game of this style, much less support servers. The emotes I was also thinking of adding them, it would make it more fun haha.

-Key combination: I will definitely have to get to work on this, it is true that several people want their own combination of keys, either because they are not worth the keys or by personal preference. Count on it.

-Control support: for this I have no knowledge to test with game controllers, much less have one to give the tests and register the desired keys, especially for the combination of keys. so I do not think I can do it.

-More arsenal: here would enter what is balance and not to make it super powerful and is a problem with which I ran into, so the AK feels something .... wtf? With the regeneration points I should add more, and know exactly what to add.

-Cheat system: I really don't know if I should implement this, more because I don't know how to handle with console registration and cheat activation.

-More game modes: I understand you, the wave mode gets to be a bit boring, and yes, I also thought about adding that outdoor area, it would look beautiful. Regarding more modes if I will have to add, give more variety to the game. But of course, above all not to chew more than I can, I'll adjust my goals to hit them.

-Gadgets: also, all weapons have the same pattern, for this one each weapon should have its unique attack style.

-Translation: here I had to use either what I know or DeepL.com, with that to translate the game should be seen, to give something unique in each dialogue.

-Jumping on walls: at the beginning of the development of the whole game I wanted to put this mechanic, but then I said no, because it seemed unnecessary.

-Bosses and Mini bosses: I was thinking about this, more for the Wave mode. With the battle against Puro, it is already confirmed that it will be available. But what about putting them in story mode, god, this will require a good analysis.

Yes, the sharks and the squid dog don't give you a specific transfur.

With the rest of the endings I plan to extend them or give them more cinematic touches like the first ending, since it looks epic in my opinion.

-Environment destruction: while making the sprites of the battle against Puro I was thinking about that, give more vividness in environment interaction with the player, things flying, papers everywhere and objects breaking on the floor giving that touch of destruction and chaos.

And this would be my statement, this was too long, and more about how this game had a good repercussion, posts like this give me the motivation to improve every time and give a good gameplay feeling to the player. At this point it would be to modify most of the game, both for gameplay, endings, and give that "juicy" effect that is in the games. To finish this fan game that people loved. Thank you very much for your comment, I appreciate it very much.