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(1 edit) (+4)

always wanted more mario combat since i first played it, but i never thought it'd be like this!

you seemed to insinuate in the gallery's dev room that you don't have very much of an idea on where you want the future updates to go, so hopefully these will help out:


- gameplay loop kinda gets boring after a while. 

my first playthrough was an absolute trip, blared punk rock and had an amazing time, but the subsequent playthroughs i had directly after weren't quite as interesting. 

i think adding some kind of combo system and a visible score on the HUD would make it a bit more fun for repeat playthroughs,

uppercutting and basically dribbling the enemies around the map is fun and all, but it's so overpowered that it's all you really need to do for a lot of the game, 

having a combo system that rewards fancier or more varied moves would make the game a lot more fun and replayable,

and having your score be visible throughout the entire game, basically letting the player know what gives them more points, and letting them know if they're doing well, 

would probably be very helpful in making shooting for high-scores feel worthwhile 



- maybe have some more enemy AI variety? 

i found it really easy to just group all the enemies in a map together and just uppercut-dribble them around any maps with low enough ceilings. 

maybe have a couple of the more special enemies, like the syringe dudes, kind of keep their distance from you a little while other enemies are attacking you so you can't do that as easily?

on the topic of enemy variety, i think having more varied attacks would be nice, 

the traffic cone dudes and the generic vanilla pudding dudes just felt practically the same, could maybe make one of the enemy types jump at you to make them be less predictable?



- i wanna play as the puro transfur that;d be awesome!!!

you could probably make it a reward for getting all the endings or reaching a certain point in the wave mode which would make either feel more worthwhile

also giving him an eye shine trail like the snow leopard chase sequence would look cool as hell



- keep adding subtitles to the game's name every time you update it so it eventually becomes something ridiculous like "Changed: Berserk Deluxe: Special Edition: Revised: The Definitive Edition: The Complete Edition: Director's Cut" lol



- a multiplayer mode would be awesome!

Funny_Approved in the comment directly below mine mentioned an emote mechanic, which would work well with multiplayer too



- keybinds!

some players either don't have working keys or just don't like using the up arrow key to jump.

i had broken/sticky arrow keys, and had to bind a lot of games to the I, J, K, and L keys for so long that it became a personal preference for me, even long after i bought a new keyboard

...just make sure you can always use the arrow keys to control things, just in case the player messes something up or in case they re-bind the jump key (so that you don't have to hit the X key to go up in a menu lol)



- controller support

i personally don't mind (and actually prefer) using my keyboard over a controller,

but a lot of people really prefer controllers, and it'd make the game a bit more accessible



- more guns!!!

having a pistol (i think a beretta m9 would make realistic sense) for a more common and less powerful  ranged weapon would be fun

desert eagle would be unrealistic, but fun,

an smg, like an mp5 or an uzi would be fun

the way colin holds the guns is kind of weird,

and the way he just one-hands them while shooting is absolutely ridiculous and awesome looking and i love it please never change that

also the full auto of the AK doesn't really feel as fun and impactful as it should,

though if you feel that a full-auto gun would be too overpowered you could just go with a larger 3-round burst instead

there's also just not enough spawn-points for them throughout the game?

there's only one at the very end, aside from the ones found randomly in lockers



- cheats system!

having infinite ammo/health/weapon health cheats would be fun unlockables and would give you more incentive to play extra modes

having a cheat that gave you more guns, or a cheat that gave you an inventory system so you could hold multiple weapons would be cool



- more modes / wave mode changes

maybe you could make a mode dedicated to platforming? seeing as the extra modes aren't really canon, they don't really have to make much sense

maybe something along the lines of smash bros' break the targets?

the platforming physics are SUPER satisfying, and they're not used quite as extensively as i think they should be

on the topic of extra modes, the wave mode's kind of boring?

i think having more variety in the areas themselves would help out a little, having more platforms, a few larger arenas, and maybe some stage hazards would be fun,

and having an outdoors area like the on the side of the building near the end of the game would be pretty cool



- the items feel kind of  same-y?

the crowbar, axe, and pipe really don't feel all that different

it's not a PROBLEM, but it's something else you could work on



- i personally find the quote-unquote "broken" english extremely charming,

and there aren't any errors that make any of the text completely incomprehensible,

but i could probably help localize it if you want???



- walljump from the original game would be fun,

i know this isn't as platforming based as the original, but the walljump would be an interesting addition to the game



- more bosses would be nice

pretty sure you already mentioned a puro fight (a more one-on-one, ),

but i think some of changed special's bosses would work well as bosses here, like the wolf king, or the big-boy-300-gallon-amalgamate bosses would be fun,



- the shark dudes / squid dog dude not having dedicated transfurs, and just continually beating the hell out of you after you die is kind of weird


- i want to pet puro


- more alternate paths?


- the endings don't really feel very impactful, or final? (aside from ending 1)

i think having a second boss fight after the squid dog would be fun, though i already mentioned boss fights before



- i wanna break more stuff!!!

i think having more boxes, furniture like desks and tables, 

and maybe having more stuff you could pick up and throw like the traffic cones would be fun, i think chairs and boxes would work nicely


...and that's all i have for right now! 

sorry if it feels like a text block, or if my personality's a bit obnoxious, or (especially) if this was hard to translate.

i don't do quite enough long-form writing like this, so it's probably a little amateur.

i haven't used itch.io's comment system before, hopefully i can edit this later to make it a bit better than it is (edit: yes i can)

(+4)

Oh gosh, that was a great in-depth analysis, taking everything from the game to give an absolutely acceptable critique, no matter how long the post got, the point is that I understood exactly what you were getting at and it helps me see the specific points which gives the gameplay a generic and monotonous feel.

After thinking about it and reading the paragraphs if this game would deserve something to give it a unique and fun touch in each game, being the second game that I upload and that had a huge repercussion it would be to give it a golden brooch to make it so unique and enjoyable no matter how many times the game is replayed. Now to describe certain aspects regarding the post.

-Course of the game: I was planning on that too, or at least give more variety of attacks to the player, with the score I removed it because it made it look 'useless', after that it would be like a guy said, make it ultrakill style with bonuses and stuff, like a combo counter. I'll have to see how I could add this.

-Enemies: The truth is yes, all enemies have their predefined attack base, walk, approach, attack. I should definitely see how I could improve the AI.

-Puro Transfur: From what I understand it's like using a kind of skin, isn't it? Instead of Colin use one of the skins out there like Puro's isn't it?

-Game names: I definitely don't plan on naming the game like this, it would make it look too xd, I named it deluxe because it gave the game a bigger extension, but this would be more like the Beta version, with another update to come.

-Multiplayer: Here it would depend on two things, either Local or Global with people on the Internet, mostly I did this as a kind of parody to the original game, maybe in some future project that contains gameplay similar to this game could have a multiplayer. Unfortunately I don't have the knowledge to set up a multiplayer game of this style, much less support servers. The emotes I was also thinking of adding them, it would make it more fun haha.

-Key combination: I will definitely have to get to work on this, it is true that several people want their own combination of keys, either because they are not worth the keys or by personal preference. Count on it.

-Control support: for this I have no knowledge to test with game controllers, much less have one to give the tests and register the desired keys, especially for the combination of keys. so I do not think I can do it.

-More arsenal: here would enter what is balance and not to make it super powerful and is a problem with which I ran into, so the AK feels something .... wtf? With the regeneration points I should add more, and know exactly what to add.

-Cheat system: I really don't know if I should implement this, more because I don't know how to handle with console registration and cheat activation.

-More game modes: I understand you, the wave mode gets to be a bit boring, and yes, I also thought about adding that outdoor area, it would look beautiful. Regarding more modes if I will have to add, give more variety to the game. But of course, above all not to chew more than I can, I'll adjust my goals to hit them.

-Gadgets: also, all weapons have the same pattern, for this one each weapon should have its unique attack style.

-Translation: here I had to use either what I know or DeepL.com, with that to translate the game should be seen, to give something unique in each dialogue.

-Jumping on walls: at the beginning of the development of the whole game I wanted to put this mechanic, but then I said no, because it seemed unnecessary.

-Bosses and Mini bosses: I was thinking about this, more for the Wave mode. With the battle against Puro, it is already confirmed that it will be available. But what about putting them in story mode, god, this will require a good analysis.

Yes, the sharks and the squid dog don't give you a specific transfur.

With the rest of the endings I plan to extend them or give them more cinematic touches like the first ending, since it looks epic in my opinion.

-Environment destruction: while making the sprites of the battle against Puro I was thinking about that, give more vividness in environment interaction with the player, things flying, papers everywhere and objects breaking on the floor giving that touch of destruction and chaos.

And this would be my statement, this was too long, and more about how this game had a good repercussion, posts like this give me the motivation to improve every time and give a good gameplay feeling to the player. At this point it would be to modify most of the game, both for gameplay, endings, and give that "juicy" effect that is in the games. To finish this fan game that people loved. Thank you very much for your comment, I appreciate it very much.