Kudos on creating a bee character that I, who hate bees, could immediately kind of love even as a mostly silent personality-void protagonist. The idea of this much smaller adventure happening inside a full fantasy world is neat, and I adore the premise of some enemies being mushroom-zombified insects. That's very neat.
For the most part, the game is great! It controls smoothly and is very fun and interesting and the demo is HUGE, with a lot of awesome content - but there are a few things about it that could see some ironing out.
For one, I found it odd to have the Blast Pods given to you long before your sword, and there really being no tutorial letting you know you could pick up web cones containign ammo or berries - the latter of which you don't get to use in the demo. Introducing a game mechanic that sees no use is a bit frustrating for that.
Another is that I feel like bosses and regular enemeis alike just take too many hits. The second boss in particular became a nightmare not necessarily because he was hard, but because even when you knew what to do it took ages to beat him or even get a shot at his second form - on top of the range of his attacks being hard to gauge (for me, at least). It was also sometimes unclear on where you had to go next - which I get is a part of the exploration, but if defeating the second boss opens the big gate that leads to the next area, perhaps a cutscen should tell you so. I spent ages scouring every other room for some item I needed or the like without even considering I was allowed to move on.
These minor gripes aside, I adore Beeknighted - it feels very nostalgic to play, and I can't wait to see more.