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(1 edit)

It's so nice of Calli to give all those boosts. That, or she likes yeeting medium people almost as much as small ones.

Minor note: The upgrades feel really small. A 10% boost to something that might show up when I need it, and that I might hit when it shows up?
Maybe they'd feel less small if they came with some modifications to the probability of related things showing up? Like, the Calli-yeet-booster also increases the chance of Calliopies spawning, or the meatball-slow-reducer replaces some Baes with meatballs, or something like that.

Thank you for the feedback.

Remember that upgrades stack, so a max level Calli Power resist gives 75% stronger yeets, which is quite a lot. Same with meatball resist. 50% slow resist is very strong.

I'll think about upgrades that modify spawn probabilities and do some testing to see if it doesn't break the game. XD

(1 edit)

It might be a UX thing more than a balance thing. It's hard to feel a 15% boost to Calli tosses, for instance, especially when your attempts don't last long enough to max anything, or even reach level 3 in anything. The occasional double soda is a bit easier to feel, since you can see the double sodas (even if you're twenty meters above them).

Maybe the upgrades just need "juice"? Something to make it feel like Calli's throwing you harder, like the upgrades are doing something? 

Another point of technical feedback: Sometimes spacebar works instead of clicks and sometimes it doesn't? It works most of the times I load the game, but sometimes it doesn't. It's a small point (you're instructed to click, and clicking always seems to work), but it's also really weird.
(Browser version, same device each time.)

I see. I'll think about ways to add more juice.

About the spacebar... hmmm, I have no idea. There's nothing in the code that could be blocking it from working. It could be a browser specific issue. I'll write it down to do some more testing later. What browser are you using?

Chrome.

On a Chromebook, no idea if that matters.