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(+1)

Hey Studio, the game is fun and challenging.  The intro was cool, it reminds me of classic games.  I really liked the music, it has a good retro feel and sound.  The controls are good and so are the weapons.  I would like to offer a couple of suggestions.  Instead of having the Gameplay Hud go off screen when the player or enemy gets close to it, perhaps you could have it go slightly transparent, where you can still see your health and the bosses health.  Also, on the bosses health bar, maybe add some color to the bosses current health so it will stand out, it's a bit hard to see how much health the boss has left.  Overall, great job!  Keep up the good work!

(2 edits)

A couple problems with making the HUDs go transparent is that transparency/object effects used on the menu layer are expensive, and the transparency does not effect drawn variable gauges on objects (which each HUD uses). Basically, most of it would disappear, but you'd still have these coloured rectangles which wouldn't. It doesn't look right.

Having them move off screen was the only solution that affected the entire aspect of each HUD.

I could try adding a colour to the mini-boss and nightmare gauges.