Hi there Orange,
Huge fan of this game. I think it brings dungeon crawlers and mature content together into something epic. I consider this game a near mixture of Silent Hill + Resident Evil + (insert any dungeon crawler). I just downloaded the newest version and decided I would restart upon watching a Neco video and finding out an alternative method to applying primary and secondary pain to someone in my party. My sentient point however is my one complaint about this game. I would bet that I am not the only one to complain about this...
"The Coin Flip Mechanic" (CFM)
I think this element makes or breaks it for some players. Multiple times I've had to restart because I will lose a coin flip and feel the element of being a "smart RPG" player is null and void. Players chances of defeating a "New God" are dictated by guessing heads or tails. This essentially takes away from the challenging aspect this game offers by implementing a "luck" based CFM which can, in my opinion, make or break Fear & Hunger for all kinds of players. However, this is my one soul complaint about this game and I will continue to play it either way. However, I would like to make a suggestion because overall I am a fan of this game and would be happy to see it only grow and succeed.
What if enemies dropped scrolls and books? Dare say, add an enemy or even a level boss. Maybe something like "You have defeated The Cannibal" then you search him and find "Scroll of the Wildman". Or by defeating a Yellow Mage, you have a 50/50 chance to receive say "Empty Scroll" or some sort of magic addition. With a probability of receiving more lucrative "drops" from defeated enemies, I think you could even keep the CFM.
As I said, I am a big fan and only hope to see Fear & Hunger grow, just offering an honest review and suggestion.