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Fantastic First game!  This is actually my favorite interpretation of the limitation.

Some advice: A lot of the jumps are a bit too tight to be fun. Consider adding player velocity, variable jump height, and most importantly...

COYOTE TIME. Give the player a few extra frames after walking off a ledge to still jump. Not having coyote time makes games feel unresponsive and unfair.  

here's a video on implementing it

(3 edits)

I definitely plan to add coyote time after the jam is over (or maybe when i get home today), don't worry! the levels were a bit rushed so it being a bit tight was a result of that. thanks for the review and advice!