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thinking about getting construct 3 with this. can this run about 100 low poly animated models on screen without lagging? ive tested with the 3d cubes only and that was fine.

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it can run 100 low poly models, how ever you'll experience lag while working on the game. but when the game is exported most of the lag will clear up.  I also recommend adding an optimizer script like this help reduce lag.

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thx bro ill use that, does setting object visiblility help? or is it only the animation rate that matters

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both are important but animation rate costs the most cpu usage. I believe that even if you change the visibility, the animation is still calculated to its fullest so its still best to reduce that to keep smooth gameplay.

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Good comments from StarCoffey!

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Gracias

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ah ok ty!