Watching someone play this right now on a stream. Looks pretty fun, except for one thing: the art style.
I'm a humble artist, just for a bit of clarification. I've been watching various LPs of other surreal games in the past few days, and they all have one thing yours lacks, which is a cohesive art style. Specifically of the characters, npcs, bosses, etc.
For instance, everything in Hylics looks like it belongs in that game. Everything is made of clay, sure, but it all looks like it was designed by the same person. Wayne looks like he belongs in the world of Hylics. In Yume Nikki, everything may be disjointed and in separate worlds (and different art styles), but every character and object still has the feel of Yume Nikki. I.e. the shield-folk and the thing with the quivering jaw. Two different art styles, but they were drawn by the same person, and therefore have a united feeling to them. Does that make sense? When you design something (versus just grab a stock photo and call it a day), it gives the game another layer of why it's fun. It's a visual treat for the viewer.
I know you wrote that your game is "absurdist", which is fine and dandy, but it feels disjointed. Especially with the handgun sidekick. That was the biggest flaw, because it unfortunately was the best-looking character in the whole game, because it wasn't just a stock photo. It was designed. It looked cool as hell. Even the Sleeping Prince looked better than the stock photo people, because at least someone said, "Hey this'll look funnier/cooler/weirder with a collage face." The game would be a hell of a lot more fun if EVERYONE had collage faces. Or everyone looked like they were made up of cut-out bits of magazines. Right now it just feels like 7 different people threw in the thing they designed for the game and that was it. And it's not fair, considering how cool the environments are. The characters should pull their weight.