Howdy, Indrah! I hope you are ok and doing fine.
I finished this game. As a pr(o)emise I can say, as an Italian speaker to didn’t understand everything 100%, but I managed to understand the story overall, don’t worry about that. Many games are big and unpolished, you took a simple concept and really made a gem. Congratulations!
I liked the graphics, music, combat system and skill trees, the little secrets and lots of items to grab, passive abilities system and…Gigi! The “free night with cutscene” it’s a really good idea. Also, no random encounters and I can say it’s really hard to make a softlock unless you specifically make your life harder in strange ways or save before the boss with nearly dead characters and no money.
What are my nitpicks?
I liked the passive system, but it was confusing at first, like I thought they were skills with the “MP” part, but they aren’t and you needed points with a bar you didn’t use in battle…what are the PPs? So I found them accidentally. Even the DnD-like stats are hard to know effectively what they are and not intuitive. I beated most of the game with the combo “Cleave Berserker”, “Fireball” and “Smite or Holy”. Luckily, the final boss needed more strategy than that :P
So, watch out the balancement for avoiding spam-fests (it was good to see challenging normal enemies for once, even if they can be beaten and then you go to Gigi for resting and repeat) and make this parts more intuitive! I really like this game, it’s hardly to say this was made in one month! Can’t wait to see more games and to learn more from you! Thank you for being an inspiration for fellow developers like me!