Wow, thank you for the reply and information. Spent hours upon hours researching editors and 3d software Best suited to make game worlds for Blitz3D games. Never came across deleD. Reading up, looks and sounds amazing. Can I ask, why did you use your own tool for placing props and grass, if DeleD can do it?
I'll check your pateron, so excited more so now from your response. I've almost complete the book 3d programming for teens (I never ever complete books, I'm no teen either! Ahem 39...), but it's been a great intro to Blitz3D. Content and tutorials are so lacking, especially for specific game creation. I always dream big, which is half the challenge of self deprecation... But aim to make a Top down GTA game first, like first GTA that was 2D with 3d Square buildings but player and cars top down 3D... Maybe too ambitious. I then want to make a 2 player network survival game in a openiah world, terrain, caves, building, surviving etc I. E again very ambitious. Hopefully get there. I might start learning 3DS Max or similair along with Blitz, but want to focus on the programming side and use tools at moment.