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Thanks! I used your sprite encoder/decoder for the single 5 color 8x8 sprite that get scaled and color cycled depending on fish size. Very handy and compact code, so it doesn't compress well. I was thinking about going 16x16 2 color and add color banding in the decoder but the game was already working around this 5 color sprite.

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Yeah, I recognized my sprite compression code there. Nice thing about that is I can just open a blank cart and replace sset with pset to see the raw sprite data. Beyond that, though, really nice use of color variation, particles, screen distortion, and lighting!

As for suggestions, I just wonder if you'd consider letting the player either eat fish the same size as them, or just pass through them unharmed. It was a bit surprising to find that touching the same size fish kills you.