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Thanks for your comment, Whale. Yeah, sorry about lack of Mac builds. We wanted to prepare them, but ran out of time. Even better would be to have it work in a browser, but it turned out to be more complicated because of some dependencies.

Regarding the use of Godot, we were aware of being in the gray area of the jam rules. But our main goal was to experiment with the integration and learn, not so much competing in the jam. Rand0m is the author of bevy_godot crate and we wanted to test it’s usefulness in a real development project with a deadline, design constraints and so forth. We have learned a lot. Difficulty in web and Mac exports were some of the valuable findings.

(+1)

This is definitely an interesting middle ground. Slightly more than bevy_ecs + godot_rust, but still definitely using godot as the "engine" and bevy as the game logic layer. I'm going to disqualify it from winning, but I'll leave it "in" the jam rather than delisting it. This is a cool project and y'all did a great job!