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GAMEPLAY: 2 / 5:

Controls were simple but the spotting mechanic could use some improvement. It would be better if there was a colored bar extending from the guards showing their current line of sight. Kind of how they do it in games like Metal Gear Solid where the guards have a clearly defined range of vision.

Not sure if I activated a power-up or something, but on my second or third playthrough, all the guards were frozen in place and I was able to walk right through all of them to the exits and get the "Freedom!" ending.

CREATIVITY: 3 / 5

This is the first "Avoid the enemy's line of sight" type of game I've seen programmed in a version of BASIC.

GRAPHICS / SOUND / POLISH: 4 / 5

Much better graphics than most BASIC games.

It wasn't very obvious which of the many characters on the screen was the player character. At that small resolution they all kinda looked alike and it only became obvious by moving around.

The door sprites (?) also sort of look like stairs which is a bit confusing as well.

INTERPRETATION OF THEME AND COMPLETENESS: 5 / 5

I thought this game used the Escape concept really well.

(+1)

yes, it would be better when in the begin the player-sprite would flashing or blinking. And sometimes it is too hard to play or too easy, I had tried so many things to make it accurate. And fullscreen and more gangways and guards and their sight with a red line would be better.I am not satisfied with my work, next basic jam I make a better game.