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(+1)

I liked the music.

I think the ground art was too loud and bright.  You want people to focus on the main part of the game, the players, enemies, interactive characters and items.  Not the background grass, which has a very attention grabbing colour palette.  There are many nicer, free grass assets on itch.

For some reason, I didn't get any text beyond the yes and no buttons.  So, just kept pressing yes and being pointed to some other house.  So, the game ended up being move from house to house.  

Collision detection was odd.  I was sometimes able to walk around on the grass, but not in others.

It seems a lot of time was put into all kinds of systems for such a short game jam.  The intro mentions all kinds of UI elements.  I would recommend spending less time on that and more on the main gameplay (walking around, interacting with the world).  People would understand an absence of advanced systems.

(+1)

Thank you for the point out, it means a lot and I will keep that advice in my mind for the next game jam, :)