It was the "actionable narrative" (from Denmark, so I'm not sure I'm using the right word) and not the "story narrative" we worked on this time. After all the high-quality feedback we have received, we have talked about how the "story narrative" should be, if we make a full version of the game. It is tempting to do so because we have received feedback like yours. Now we just have to think about it. But, thanks again for you thoughts.