Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Uuuuuuuugh, late to the party but I won't lie - marketing can be a poopoo to do! It's even more difficult when it's not the intended demographic or market that you're reaching out to as well.

But if it helps, I make CYOA games as well - and visual novels, a cousin of some sort to text-based CYOA games. Normally I try to market those either on Twitter/Tumblr (with not so much luck) or on my own original novels (with sliiiiiiiiiiiiiiightly better luck). From personal conversations, I've found that quite a number of people who read novels don't seem to know that there are CYOA games out there; a more game-based version of what they're used to, which doesn't require you to move around and destroy targets, and, which, just like novels, aren't as graphics-heavy as other types of games.

The other thing I've discovered is that novel readers (who are more inclined to at least give the text-based CYOA games a try) seem to generally find it iffy to need to download, unzip and play games, or to download and install an app, which appears invasive or adds additional steps for them to access it. I've made it a point to make my smaller games have a web-based version recently, so they can have a go at it easily with just a browser. It's worked to my advantage so far, so I recommend it. 

I do like the name-card in library idea you have! I just can't leave those, because... I'm a bad girl who makes... naughty games hahaha! I might give that a shot with my tamer stuff though, which need more eyes on them. They're not doing as well as my adult-oriented games, for very obvious reasons.

And yeah, adult games don't really need marketing. They seem to market themselves very well on their own LOL. I've gotten rather lazy thanks to it.

Yeah, when I tell people I make CYOAs, a common reaction is "I remember those books when I was a kid!" so maybe even those kinds of books don't tend to be aimed at adults, although I don't see why they shouldn't be (a CYOA of the Game of Thrones books would probably have wide appeal).

What are the pros and cons of marketing naughtier games? I suppose you get a bigger audience, but get cut off from some common places to promote- like Twitch. We put out an 18+ version of the Bunny Hill Horror games. These were fairly mild- only occasional nudity and sex, but they still got banned from Gamejolt when they changed their policies, and only remain on Newgrounds.

(1 edit)

Hmmm... if it helps, growing up remembering those books does help with marketing CYOA games. They're basically electronic forms of the books, at least.

Yeah, there are pros and cons when it comes to marketing naughtier games. They're definitely harder to talk about on regular platforms, so I don't really promote there. What helps is that my audience is niche though, and they don't seem to favour Twitch very much. I'm personally not on Steam, Gamejolt or Newgrounds either - not a lot of the stuff are my cup of tea, so I haven't bothered with those places, and a number of the ones I know don't either. They just swarm away like flies once there's no more naughty to be had and... go elsewhere where there is. So that's where I go too.

The only games I've had difficulty marketing are ironically SFW games.