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A Light In The Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #37 | 3.853 | 3.853 |
| Overall | #54 | 3.725 | 3.725 |
| Theme | #71 | 3.882 | 3.882 |
| Game Design | #73 | 3.765 | 3.765 |
| Audio | #89 | 3.618 | 3.618 |
| Graphics | #146 | 3.794 | 3.794 |
| Fun | #168 | 3.441 | 3.441 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The objective of the game is to save ships, wich think they are lost and alone in the storm, and make them reach the safe port with the help of a lighthouse.
Did you write all the code and made all the assets from scratch?
Yes!
All Music, Code and Design was made by us in the course of one week, apart from a few free sound effects and icons.
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Comments
The idea is very original and well executed. The visuals are amazing, the gameplay is fun and addictive, and the music is very good. I had a really good time with this game. Well done!
This is an amazing game! This is the kind of game I am here for, so creative ^^
Great concept. Nice sounds and visual atmosphere. Game is polished. I like it
Relaxing, good sound, art in general. Well done!
great idea for a game I had a lot of fun playing it!
Quite fun game, enjoyed playing it. The gameplay feels unique and mechanics simple enough to grasp straight away. The visual presentation gives the game this eerie and kind of tense atmosphere. I suppose the spawns and speeds were randomized, but some of the monsters were very fast in the first levels.
Great job!
Yes Spawns and Speed are randomized - But in the first levels it should be manageble: If you get a pretty fast mob, the total amount of ships and monsters existining in one moment of time is kept small and vice versa.
In later stages both these numbers rise obviously!
Glad you liked the game! :D