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(+2)

error when i try to sideload : 

"The bundleID field is missing from pdxinfo. "

(+1)

Hey poodledude, thanks for the comment! We're taking a look at it now, one of the mac devs might have added an accidental MACOS folder in the zip.

(+1)

So with the way files were uploaded, if you're on a Windows machine, the zip may unzip with "5 more minutes.pdx" but the game folder is in that folder. So like

5 more minutes.pdx

L 5 more minutes.pdx

L_game stuff

(+2)

We've uploaded another version, please give it a try!

(+2)

(yes windows machine) 

that fixed it for me,  thank you :)

(+2)

Gonna have a look now! You should also add a build number to the pdxinfo as this allows simpler updating through sideloading.

(1 edit) (+1)

Any advice on how that build number should be maintained? The pd docs suggest not maintaining a build number manually. (reference)

(+1)

I know very little about dev stuff, but I've been testing a pulp game for my friend, and I've literally just been manually incrementing the build number by 1 each time (starting with 101)

(+1)

The SDK suggests against hand incrementation, but we will definitely add automations to help increment that to the project.  Thanks for your suggestion!

(+1)

For Pulp games I think it would have to be manual. I don't have the SDK, though, so not sure how it works there.

(1 edit) (+2)

Yeah, for PulpScript it would have to be manual, but I just wrote a blogpost about automating the buildNumber if you're developing using the SDK.