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(+1)

*(Revisiting for some more in-depth feedback)

First off, it's such a simple looking game but sometimes that's all you really need. This game felt so Brackey's inspired to me in the gameplay & visuals, which was nice. I loved the ability to wall climb & the little particle effects added to the lava made it feel less like a rectangle & more like something that could melt me if I touched it. It did take me a few runs to get through but the music made it feel scarier each time I tried to get through. 

I also appreciated the inclusion of a Youtube preview of the game & how it didn't spoil the end. I could see what I was getting without compromising anything.

What I liked the most: The post-processing!! I love the effects you've used for this. It really helped to elevate the simplistic art you used & made it more exciting visually. Also even though you didn't make the music, your choice of what music to used matched the game very well.

What could be improved on: I would have liked some checkpoints for this, even though it was short, I feel it would have made it a little less frustrating to get through to the end. Also a big issue I had when playing was that the camera didn't pan down when you go to move platforms, so I'd die a lot which was quite frustrating. Having some sign before you go down, or a camera pan added would be a nice addition.

TLDR; A simple game made well. A subtle horror which leaves you on edge the whole time. 

(+1)

I'm not trying to sound like I'm covering up my bad drawing skills :D but yeah, the game kinda gets some inspiration from brackeys with the use of basic shapes and some lighting. I intentionally made the game as simple as I could and let the post-process effects do its thing, which I think turned out pretty well, I also believe adding player animation would have elevated the game even more, but I went too basic with this one and ditched them.

To be honest, I don't really have the chance to playtest for other players, to get some quick thoughts about the game. But I agree that camera panning and signs would have been beneficial to players. And for the checkpoint, I'm debating with myself whether to add it or not, as I feel like maybe the game is too short on having them, but you also pointed out some reasons why the game should have them. As the player's input would always be crucial in making a game a lot better.

Thanks for all the feedback, Steff. That's why I like joining game jams like this, we learn so many things in the process.