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Thank you! I’m sorry it took me so long to reply. Leandra’s got a new skin coming soon.

The doors are actually just navmesh links at the moment. I am using the unity experimental navigation stuff. More info here: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html

Fixed the fog save load. Thanks for reporting it!

Town popularity — yeah maybe it takes up more room than it needs to. I’ll tinker with it.

Instantly select all attack type units — hmmm maybe I can add a button or hotkey. I’ll check how other games do it.

Thank you again for the feedback! Really sorry about how long it took to get back to you

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Thank You. ^ ^


heads up btw it seems one of the latest Unity updates  has broken the animator tool, I had to fix a whole bunch of my animators because it started cracking up and  I dunno what to do for it, though this may of just been when I was tired and trying something out, who knows... either case I've taken a few days off Unity as a result because trying to introduce new mechanics into my game is getting hard to do when your animator spazzes out by moving the model to a certain point in the map whenever I wanna see how my animation works. :B