This was cute. I like the use of a pseudo-Mabe Village from Link's Awakening to represent the dream in a literal sense. I think it feels very slightly rushed, but that's kind of the point, isn't it? I like the ending (pre-pong); ignoring the negative feedback was a really sweet little way to wrap it up. The use of familiarity among difference made me nostalgic, but not just for Link's Awakening. I feel like it represented the journey that leads someone to who they become. Even if I'm reading too far into it, I don't care. It's a nice little game.
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4 years ago(+1)
Thanks for the kind words! :) and haha, you’re not actually reading too much into it at all. There’s a video games exhibit at the V&A museum in London at the moment, one of the things there was a spreadsheet that the Journey devs made mapping the sections of the game to the stages of the monomyth I took a photo if you’re interested. That inspired me to do the same so I spent a few hours mapping out the journey in a similar way, really helped putting a structure in place. The game’s not as long as I’d like but the deadline was 7 days from start to finish but there’s always room for a sequel!