One thing you could try is using software designed creating tiled game backgrounds. Tiled is free and is perfect for this kind of thing https://thorbjorn.itch.io/tiled Eventually I'd like this kind of functionality built directly into GB Studio but it might take a while :-)
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Hi Phil, that’s pretty much it! The viewport part is just in Itch, once you upload the zip and set it as web playable Itch asks for a width/height to use. All you need to do from GB Studio is the web export :-)
Hi Tia347, could you give me any more information about the problem you're having? I've tested all the downloads again on Windows 10 and I'm not seeing any problems.
Does the link on Itch.io not download anything? Or does the zip file not open after downloading? Or are there any errors when opening GB Studio after downloading? If there are any errors could you list them? Are you downloading using the Itch.io website or the Itch.io app? Any information you can give me about exactly what's happening will be a great help and I'll try to get this sorted :-)
Hi Michał, looks great! And you’ve got a Polish translation and multiple characters too, wow!! So glad you had fun making this with your wife, I want to make a game with my wife at some point too :-) nice work!
The platformer mode is still work in progress as part of the next big update I’m working on. Taking a little longer than I hoped but check back every now and again and it will be there eventually!
Hi Admbrns, all I can suggest is checking first if you need the 32-bit downloads instead, if that doesn’t work I wonder if your anti virus software is not liking the app and maybe you need to whitelist it.
I hope this helps.
That's really weird! I just installed a clean copy of Ubuntu 18.04.3 on a VM and downloaded the dpkg from here then opened the file (didn't even need to use the Terminal, don't know if that's new) then ran `gb-studio` and it opened as expected. Only things I installed were virtualbox-guest-utils and virtualbox-guest-dkms packages, potentially they could have included some dependencies that made it work :-/
Assuming you followed the instructions at https://www.gbstudio.dev/docs/installation/ the only other thing I could suggest if you're comfortable is installing from source. If you have git, nodejs and yarn installed you can clone the git repository and then install the dependencies by running `yarn` and start the application with `npm start`
Hi Quantum Sheep, good point. 1.1.1 was just a small update to fix an issue some people were having if they started GB Studio using the Itch launcher app. If you're able to build a game file without any errors then you can probably skip this version!
Unfortunately Microsoft confusingly names things here win32 is the platform not the processor architecture, and it supports 64-bit these days.
64-bit Windows has the Win32 API at its core, with pointer sizes (and pointer sized things) increased to 64-bits, but otherwise the API is intact. There is no Win64 API. It is an unfortunate artifact of naming that the Win32 API is at the heart of writing 64-bit unmanaged code, but that is history for you.
But fortunately for you I do have a Windows 32- bit build, I'd just not uploaded it to Itch.io yet. I was waiting for the next release, but since you asked I've uploaded it :-)
Definitely want to keep improving it yeah, this is just the first release so more will come in time. The latest developer versions have Saving now so that will come with the next release :-) Not sure when it will be yet though.
Really cool idea and looks great! Controls were a little awkward (kept forgetting if I should press F or shift and then dying) and I couldn't make it past the water at the bottom of the sewer. Good work!
Thanks for the kind words! :) and haha, you’re not actually reading too much into it at all. There’s a video games exhibit at the V&A museum in London at the moment, one of the things there was a spreadsheet that the Journey devs made mapping the sections of the game to the stages of the monomyth I took a photo if you’re interested. That inspired me to do the same so I spent a few hours mapping out the journey in a similar way, really helped putting a structure in place. The game’s not as long as I’d like but the deadline was 7 days from start to finish but there’s always room for a sequel!
Thanks for playing Jmation! I think it maybe wasn't clear enough where to go at that point!! I've just pushed a small update as it looks like there was a game breaking bug around there you may have run into also.
If you'd like to give it another go I've made you a little map of the forest https://i.imgur.com/6DcEJTS.png
There's a lot more content past that point, it would be a shame to miss it. Here's the full world map https://i.imgur.com/4SO07sN.jpg
That image is a sneak peak into a GameBoy RPG maker I've been working on for a while now, this was the first real test making something with it!
Also your game looks really cool btw, love the art style!