Hi Olyboat, sorry we probably haven't made this very clear yet but we've merged all the "Set Actor Position" versions into a single event.
If you add "Set Actor Position" and click the little button to the right of the X/Y inputs you can choose link either to use a variable instead. This lets you do things like taking X from a variable and Y as a number.
Chris Maltby
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Hi reubeola, this is very weird as gbspack is a tool that I wrote for packing game data, but I'm also seeing Windows Defender flag it as malicious. It seems to be a false positive.
I'm currently making changes to remove the need for gbspack for now and will be pushing an update using an alternative method soon.
Hi, You can download the previous releases at https://github.com/chrismaltby/gb-studio/releases, you'll want 2.0.0-beta5. Though you'll need to open your backup version as migrated projects can't be opened in older versions.
Judging by the error you're seeing there it looks like you might have a "Set Actor Sprite Sheet" event that is switching an actor to use a sprite that's been deleted, if you check through all of them you should hopefully find the source of the problem.
I've also just written a fix for the error you're seeing which will be included in a bug fix release GB Studio 3.0.1 hopefully within the next few days.
Hi Nemokitty9, I'm not able to reproduce this issue. I've just set up a new Ubuntu install and tried the download here to check but doing the same command worked for me. I don't have a Chromebook to be able to test this on, does that have an ARM or an Intel processor do you know? It's possible GB Studio doesn't work on a Chromebook :-( Which Linux distribution are you running?
Good news, the version 1 documentation has been translated into Spanish already and is available at https://www.gbstudio.dev/es/docs/getting-started/
Hi Staey, I think this is caused by an issue in Beta3 where it's not stopping you from writing too much text in the "Display Dialogue" events and something you have written is too long causing it to overflow into the memory used for the background tiles. Did it appear after talking to someone or does the game show that as soon as you start? If you could try reducing the amount of text in some of you dialogue boxes it might help. The next beta will have a fix for this so you can't type more than will be able to fit again.
Looks like you’re on a Mac, could you try this https://www.gbstudio.dev/docs/build/#troubleshooting
Which version are you trying to use Windows/Mac/Linux and v1.2.1 or v2.0.0beta? I've sometimes seen issues like this that get fixed on a Mac by installing Apple's command line tools https://www.gbstudio.dev/docs/build/#troubleshooting
GB Studio is written in a combination of Javascript, Typescript (for the user interface) & C (for the game engine part). I’m using React as a UI framework and Electron to build it is a desktop application and then I’m using GBDK to build the game files. The source code is all freely available here if you’re interested https://github.com/chrismaltby/gb-studio
At the moment it's just .mod files that are supported. The community has put some instructions together with a list of applications for making the files though at https://www.gbstudio.dev/docs/music/
Yeah it can :-) some people have even been making physical cartridges to sell their games like Dragonborne https://tofa24.itch.io/dragonborne-adventure-rpg-gameboy
One thing you could try is using software designed creating tiled game backgrounds. Tiled is free and is perfect for this kind of thing https://thorbjorn.itch.io/tiled Eventually I'd like this kind of functionality built directly into GB Studio but it might take a while :-)