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I like the aesthetic of the cards and the number-rotating mechanic. I haven't played yet, but when reading through the rules I found a couple things I'm not sure about:

1) The rules for first phase say each player gets three cards, but the third phase rules mention choosing a card, and one of the tiebreakers is highest card left in hand. Do players actually get four cards in the first phase? Alternately, do players get an additional card each round?

2) What happens if a player can't add a card to their number? For example, if in first and second phases I played all-dark 9 and all-dark 7, and in phase three I have only all-light 8 (or 8s?) in hand.

3) The rules mentioned here and the linked rules differ considerably (different scoring, end conditions, number of cards), which I only noticed when typing this. Which version is more up-to-date?

To be honest I put this up in a bit of a rush, and didn't expect much attention with it, so thanks so much for the feedback! I really appreciate it when people connect to one of my weird old designs.

  1. I've modified the rules so you deal 4 cards to each player.
  2. I've added a rule about what to do if you can't place a card. It gets returned to the deck, allowing you to make one and two digit numbers.
  3. I've removed the rules from the description to remove confusion.

Thanks for the answers! I'm going to make a copy and try it with my local game group.