Yes, I think I met a little bug just now. I just hit the first Aspid more than 100 times, but it is not dead. But now the problem has been solved after a restart. As an old fan of the Hollow Knight, I have bought it on PC and Switch and played it many times. I'm very interested in pixel-style games. I'm very happy to see the pixel version of the "Hollow Knight" you developed. However, the feel of this engine (GB studio) is too bad. Would you consider trying to use Unity to obtain the same control fell as the original Hollow Knight?
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this demake aims to remake the original and make it work in the original game boy / game boy color, so the switch to unity is likely to happen since the original is already made using unity [i think]. gb studio may not be very powerful as some engines are, the limitation it has sparks creativity in making games like this work esp on the actual hardware. gb studio is growing and i dont plan on switching engines just to make the game "like hollow knight" its a demake for a reason, thank u again XD