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hello, you mean the aspids after u meet cornifer? that room is a battle arena room like in the original game, and im not quite sure on what caused the glitch for your enemy to be unkillable. does it take too many hits and not dying? does it die then spawn 2 more aspids? if u could give me a detailed explanation as to how the glitch may have occured maybe i can help? but overall the game is finished now and any updates i may do will be on a newer gb studio version so it may take some time, thanks for trying out the game, pls support the official game by TEAM CHERRY

Yes, I think I met a little bug just now. I just hit the first Aspid more than 100 times, but it is not dead. But now the problem has been solved after a restart. As an old fan of the Hollow Knight, I have bought it on PC and Switch and played it many times. I'm very interested in pixel-style games. I'm very happy to see the pixel version of the "Hollow Knight" you developed. However, the feel of this engine (GB studio) is too bad. Would you consider trying to use Unity to obtain the same control fell as the original Hollow Knight?

this demake aims to remake the original and make it work in the original game boy / game boy color, so the switch to unity is likely to happen since the original is already made using unity [i think]. gb studio may not be very powerful as some engines are, the limitation it has sparks creativity in making games like this work esp on the actual hardware. gb studio is growing and i dont plan on switching engines just to make the game "like hollow knight" its a demake for a reason, thank u again XD

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Impressive! "limitation sparks creativity", just as FC games. Thank you for letting me look back at the CrossRoads again until I met Hornet: "THIS domain marks the end of your journey. I cannot allow you passage, now salvation... WE shall meet again ghost of hallowneast..."