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What an interesting story! This game fit the visual novel style very well, having all the accessibility and saving options so that anyone could enjoy it. Plus, all the art and music that was created/found fit really well together and created an immersive experience.

The writing was really awesome, as it was engaging and had a lot to chew on from beginning to end. I was stumped on a lot of the questions, and while I disagreed with some of the "correct" answers in the game, the writers made it clear that the judges weren't logical to begin with. One gripe I had with the writing was that we never learn how Logos dies, and that's unsatisfying when the setting of the game is based on that death. I know the game touched on how the reason doesn't justify the means, but I'd still like to have my curiosity satisfied :'|

Lastly, the use of "game over isn't the end" was implemented really well into the story and gameplay, making "wrong choices" breathe new life into the game as opposed to resetting the save point. I think the potential for this mechanic would be truly reached if it led to multiple endings and/or unique dialogue after multiple deaths, but I know that's unrealistic for a game jam. Besides, this already has multiple endings, so I'm really happy with how you implemented the theme.

Overall, great game, philosophical story, clean gameplay/interface, and immersive art. Nice job!

Thank you for your feedback! I definitely wish that we had a bit more time to flesh out how exactly Logos died, since we had to finish that aspect early due to real life complications. Reactivity to player death would have been really cool with more time! I'm also glad that it was evident that the loss of Logos was impacting the rationale of the trio. It's good to hear as well that starting over from the questions rather than the beginning as a whole still made the player feel the theme.