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Just discovered this, love the genre blending. Had a goofy smile when I realised the enemies could shoot each other :)

How did you handle player movement? It feels like something between free moving and grid-based, kinda similar to the NES ver of Pac-Man CE

Thanks! I set movement up pretty much identically to Zelda 1’s, where the player is actually on an 8x8 grid that eases the player back onto the grid if they’re between snapping points! It’s kind of like having a grid of pegs you have to move between