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Week 2 - Sprites

Forgot to update last week, so here we are! It's time to talk about sprites. Our two new sprite artists, Chenylle and Karen, have now been with us for over a year, and have created well over 200 new assets for the game. These range from pieces of furniture like couches and chairs, to silverware, weapons, and more.

These sprites are quickly finding their way into the game. For instance, new cannon sprites were heavily used just this past week in the initial detail pass on the HMS Somerset, plus our new, Wind Waker-esque water texture.


For those wondering why we make some sprites in triplicate, it's because our game allows for a lot of camera rotation, and our tech is built such that a sprite object can in fact be viewed in three dimensions, automatically adjusting to the current camera angle. Therefore, it is necessary to have a front, back, and side variations of most sprites.

What this all means is we are going for a much more densely populated world than we had in our initial Early Access release. We are going big on making sure each level is filled to the brim with stuff, because stuff is good! There will absolutely be more screenshots and video to show off all that stuff floating around the world as soon as it's in.


That'll do it for this update! Next time I'm thinking I'll talk about the new music, and why the heck we're recording two soundtracks. The game is available in Early Access for $9.99. Remember to follow us on Twitter, Facebook, and Instagram for the latest updates and giveaways, and sign up for the Lantana Ledger to get a 20% discount on our games and merch at events.