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The procedural generation was nice! I also greatly appreciate the arrow leading you to the exit after defeating the Great Wizard because I felt so lost the entire time. One thing I would add is better feedback when you kill something (maybe a rewarding sound or animation). Sometimes it would be difficult to tell if I killed one of the teleporting wizard guys. 

I saw your reply on this, but it was hard to figure out how the theme tied in. Overall a very well done and polished game. 

Yeah, it would be great if we could have had more time to polish  the "juice". We're actually talking about making a full release roguelike version for steam, so all the feedback we can get is appreciated! Thank you for playing :)