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Interesting take on Ignorance is Bliss. I thought it was interesting that the game would feed you different information. That would impact your gameplay so you tried to pick up new ones to hopefully reroll your unlucky info. 

Game got really hectic when there was a lot of enemy spawns (controls were too simple to allow you to handle the amount of spawns so the game would end pretty quickly at that point) 

Art style suited it well. well done!

Thank you. Indeed, the spawn rates in most scenarios are too much to deal with by just jumping and then shoot once after jump. I'm trying to think of possible solutions, one of it is definitely about balancing spawn rate. I might make major changes or add other elements to counteract the mob.