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Wow! Like how many attack patterns are there? Really good entry, that intro is sick!

Too much obvious good things to tell, the difficulty, juice & feel, cool attack patterns, the fact you don’t see the enemy health keeps you on high tension all the way (“when are you gonna fall?!”) …

A few things I noted to improve:

  • the colliders seem to be placed differently on the boss and player, making it not as obvious to know if you will get hit or not
  • please find a way for non QWERTY keyboard users to play fine (changing region is meh)