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So the game buffers the last input you until the point your character moves. That makes it doesn’t feel as responsive, so I get your criticism. Ran out of time to try to fix those controls to be honest.


I’m just glad I got rid of the ability to hit the arrow opposite the way you just came from (killing you instantly if you had 2+ Adventurers in your party). It made some of those tight turns where you want to quickly round a corner a lot safer. Thanks for your feedback!

You should definitely release an update for it after the Jam, I would love to play it some more with that improvement. I just noticed this was your first Jam submission (at least for your account),  really impressive first go! Looking forward to your future works!