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(1 edit)

Today we started coding.

Beginning with the map we started experimenting with procedural generation and chunk loading.
We now have a working, infinite(the float precision limits it thou), seeded map as you can see in the post before. It lacks a good looking tileset at the moment, but that was some pretty good progress for the first day!

Next ist making the map pretty and starting on collision and entities(with Ashley I think).