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What I liked:

  • the controls
  • the jump (That's rare)
  • the splash screen having a blurred version of the title screen in the background
  • the art and especially the background
  • the way how you introduce new mechanics every level

What I didn't like:

  • That the "portal" that transports you into next player looks like a player. I got confused by it in the 2nd level -> fix: Use a different shape for example a sphere as "portal".
  • the lack of sound effects -> fix: Add "walk", "switch to AI" and "open door" sound effects

Thanks for the feedback! I had originally intended to have a cool shader map for the portal but I ultimately ran out of time. And as a sound designer by trade the lack of SFX you described has been haunting me haha, I wish I had been able to do all of the sound design I originally planned. Both are things I plan to add when the jam is over.