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(1 edit) (+1)
  • keyboard controls - I wasn’t sure what the convention was for keyboard layout of the face keys of a controller, so I picked a set of keys that were the same spot for both qwerty and azerty keyboards and in roughly the same layout as the on screen indicators. I agree this is something that could have used some playtesting (with people who normally use keyboard) and/or research.

  • slimes immediately hitting you - yah, they are just randomly moving damage areas. The harm box of the player is actually quite a bit bigger then the animation - about as much better as didn’t feel weird) - if I had more time, I would go in and modify the animations to make the attack path visually bigger.