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Artwork is very nice. Music is pretty cool but can get tiring to hear due to it being so upbeat while the action on screen is less so. I got stick where you're supposed to go south with a translocator? Couldn't figure it out. As others mentioned the AI feels more like an ability. Pretty solid start though, and nice that you included controller support.

from were the NPC talks to you, you can do directly south and bridge a gap that you could not before. It sounds like some sort of setup so that you walk near it for some other reason to make sure it is visible is needed.

on the AI feels like an ability statement.

would you consider Navi from The Legend of Zelda: Ocarina of Time a character ability or companion?

if companion, what is different about this companion vs Navi that makes it feel like an ability?