A clear winner, by far, and well deserved! Almost impeccable experience; art, game design, game feel, sound, and music.
My one and only complaint would be with the ability where you get a downward boost — breaking the forth wall, the instructions were along the lines of "press jump while in the air" which to me suggested the boost would have an upward trajectory. This assumption got me stuck for a bit trying to get one of the optional pickups. Really a minor issue considering the whole experience, just thought I'd mention it for completeness' sake.
Hats off to you both!