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This one caught me by surprise. The audio was harsh, and I ended up having to take my headphones off. The visuals are a bit simplistic, but they are easy to understand and do a good job of conveying the action. I was taken off-guard at how quickly it transformed from a resource management type strategy game into an idle clicker type game, but I didn't mind that one bit once I got a feel for the pace. It could use a bit of work on the balancing end, but it's a really fun concept, and I easily could have spent more time playing it with a smoother challenge curve.

Nitpicks:

  • Filtering out the top-end frequencies of the SFX (like, everything over 10k Hz) would have made this much easier on the ears
  • There's gotta be some kind of free Europa imagery courtesy of NASA or some space telescope you can throw in here to fit the narrative, maybe?
(+1)

Thanks for the suggestions. there will be a Phase ||