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Thanks for the structured feedback! The bug health is a known issue due to an FPS oversight on my end, but as for the seeing the spiders, was it still hard to see them when aimed at the spiders? The intent was when they were out of player's line of sight they would be in the shadows.  I like trying to make the games accessible, and even  tried to ensure that the contrast of the enemies still slightly popped out from the back ground. So I would be curious to find out more as why it was hard to see them. Maybe I could add a colorblindness type filter option in future games.

Yeah, it looked like the red ones went invisible or I thought I had killed it already. I could tell that they had that shadow look when out of sight, but the red specifically becomes really hard to see. And no problem! The structure just helps me stay on point without getting sidetracked.