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Interesting take on a puzzle game! The minimalist art fits well with the simple and straightforward story. I did find some of the times where I was forced to stand and wait for a moving platform, but also keep moving to avoid dying to be a little more unforgiving than others and was a little frustrated by how long I was forced to wait vs. how quickly the hands appeared, but eventually, I made it through all of them.

You did a great job directing the player where to go, between the arrows and the dialogue, but sometimes it felt a little heavy-handed (the shop twins simply saying "Go to the spa!" after not opening a shop dialogue bc we were touring was the point that I felt a brief moment of, "yeah, I get it..." but I'm an exploration junky, so I'm not sure that others will have the same experience).

Overall, I think maybe a little more fine-tuning on some of the timing and some more interactivity would offer a better experience for the player -- but this is a well-done entry for IGMC. :)

Thanks, good feedback! if I make any revisions post jam I'll come back to this!