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Solid entry, the puzzles did feel very trial and error mainly because you would move a box and it would hit a circle and also the beams and circles were at times out of the FOV of the player so there was alot of estimating involved, having said that there was no frustating moments. I think the player should also move quicker but decent entry overall.

Thanks for the feedback. I agree with most of those. I even had to reduce the tile size from 9x9 to 7x7 to be able to see more on the screen and it still wasn't enough. I underestimated the limitation of the resolution but it was too late in the project so I had to roll with it :)