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  • I couldn’t rotate the screen - mouse look didn’t work
  • physics was a bit glitchy
  • It would have looked better using a material that wasn’t the pro-builder default
  • playing a ‘blip’ when adjusting sound levels is useful to help work out the balances while on that screen
  • overall, it looks like a good first pass prototype that could be an interesting game with some clean up and polish.

Thanks for the feedback! If you have a controller connected to your computer you can't move the camera with the mouse.

better to detect what input method is being used and swap appropriately then just lock out mouse movement because a controller is connected.

Also, the in game UI told me to use WASD, so I didn’t have any reason to think I could have used a controller (had it told me to use buttons on my controller, I would have figured out to do so)