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(+1)

Neat little idea, could make for a nice mobile game. I was a bit confused at the start why I kept failing when I realized that hitting nothing is a failstate, oops! I noticed the AI missed almost every shot it took, either speeding up the projectile or firing a lead distance in front of the enemy would perhaps make it more useful (maybe some randomization in lead distance to still allow for errors). Good work overall!

(+1)

Thank you yes the start is a bit confusing could use a little work on that part. The AI is still learning haha. Thank you I glad you think its good work!