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An interesting concept especially with the storyline for it was a bit funny.  Though I don't really see it in the game too much?  I mean obviously it seems like you're fighting some sort of army and the robot at the end is your friend I assume, even with the evil face.  But not much in terms of direct collaboration.  I mean besides the plan to take over the world that happens post win screen.

The only real issue I had was that the camera was weirdly zoomed in, I'm not entirely sure why, if taht was on purpose.  But due to that it made it quite difficult to get an idea of where enemies were when they're not really close to you, which makes dodging quite difficult.  maybe if it was zoomed out a bit more it could help?  That way it would give a bit more time to plan around projectiles and help the somewhat cramped spaces let you dodge more.

Although on the other hand those spaces aren't too cramped when you ignore the trees.  Which were a little weird to be honest.  Mostly in the fact that their hitbox takes up all of the space or almost.  Which makes it a little difficult to tell where you can and can't walk with them sometimes.  I feel like if maybe it was a bit more clearly defined, possibly as just the base then it would help?


Overall though there's some decent top down shooter mechanics, some nice audio and a relatively well done art style throughout the game which was interesting to see.  Not too much enemy variety using it but it is a jam game so it's not super surprising.