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Story wise there's a lot to absorb, for me, that helped getting me invested in what's going on. I wish there was more about the human cities, maybe the option to go around and talk to NPCs.

And yeah, the caves, I'm just glad someone brought a gun. :) 

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> "And yeah, the caves, I'm just glad someone brought a gun. :) "

Oh yeah, the cave part was awkward ;D You figured it out, the Osenio part was supposed to come somewhat later in the plot, but oh well, doesn't change that much in the end :D Also, lots of notes taken! I'll certainly re-balance the fight, too, among other things! :)

> "Story wise there's a lot to absorb, for me, that helped getting me invested in what's going on."

Oh that's really great to hear! Although looking at the VOD, some dialogues could use a brush up :D But I'm glad that they're interesting :)

> "I wish there was more about the human cities"

Yup, there's A LOT of lore about human cities! :D It gets mentioned here and there in the first game (like, in some books), but the focus of the first game is on Kolldparu and their shenanigans as you can tell :D I'm planning some more bits for the second game though, but can't spoil anything yet ;) (and I need to properly wrap up this one!)

Will you be doing the ending, by the way? Up to the ending everything should work pretty well (unless a second Osenio-like situation somehow happens), but the very-very end lacks a couple of CGs for a stronger punch :)

(Oh btw if you'll be reading books, you can press Q to close them! There's currently a slight bug where it can pause one main plot library dialogue, press Q to fix that :D)

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Eh, the texts can always be tweaked, it's not difficult to follow and understand what's being talked about. Hey, it's is a beta. 

I am thinking of doing another stream since I do want to see what happens if... a certain machine is... made... operational. Maybe I should just do it today... Hmm...