Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Hey dude, thanks for commenting. It has been a while since my last update because I got busy with school again but I do plan on continuing soon. 

By physics, are you referring to things like ragdoll effects? I'm always interested in giving the game more impact so you can be sure I'll be tweaking the kills over time. I've been thinking about adding new weapons or fighting styles since the beginning but it would be a huge undertaking so for now it will likely remain as just katanas. I do like the idea of different fighting styles (I particularly like the idea of a drunken-boxing style of swordplay) but keeping everything balanced would be my number 1 priority.

Anyway, thanks for sticking around. I really appreciate it.

Sorry for the late-ass reply, and no problem man, I always love sticking around with these sorts of games, and yes, I do mean ragdoll effects. And honestly not a surprise or problem that you'll just stick with the katanas, no problamo. New fighting styles sounds hella dope though, love the ideas of your own man, looking forward to other things you'll be adding too.